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名片设计 CorelDRAW Illustrator AuotoCAD Painter 其他软件 Photoshop Fireworks Flash |
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关于ActionScript 1.0、ActionScript 2.0、java的区别与联系――基于一个实例的讨论
问题:创建两个位置大小颜色各不同的可拖拽的矩形。 方式一:method1.fla //ActionScript 1.0 createEmptyMovieClip ("rectangle1_mc", 1);
rectangle1_mc._x = 10;
rectangle1_mc._y = 10;
with (rectangle1_mc) {
beginFill (0xff0000, 100);
moveTo (0, 0);
lineTo (200, 0);
lineTo (200, 200);
lineTo (0, 200);
endFill ();
}
rectangle1_mc.onPress = startDrag;
rectangle1_mc.onRelease = rectangle1_mc.onReleaseOutside = stopDrag;
//
createEmptyMovieClip ("rectangle2_mc", 2);
rectangle2_mc._x = 50;
rectangle2_mc._y = 50;
with (rectangle2_mc) {
beginFill (0xffcc00, 100);
moveTo (0, 0);
lineTo (400, 0);
lineTo (400, 100);
lineTo (0, 100);
endFill ();
}
rectangle2_mc.onPress = startDrag;
rectangle2_mc.onRelease = rectangle2_mc.onReleaseOutside = stopDrag;
方式二:method2.fla //ActionScript 2.0 var rect1:Rectangle = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1); var rect2:Rectangle = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2); delete rect1; delete rect2; delete Rectangle; 此方式必须得有一个Rectangle.as与之同路径。Rectangle.as内容如下: class Rectangle extends MovieClip {
private var rectangle_mc:MovieClip;
public function Rectangle (target:MovieClip, x:Number, y:Number, w:Number,
h:Number, color:Number, depth:Number) {
rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth);
rectangle_mc._x = x;
rectangle_mc._y = y;
with (rectangle_mc) {
beginFill (color, 100);
moveTo (0, 0);
lineTo (w, 0);
lineTo (w, h);
lineTo (0, h);
endFill ();
}
rectangle_mc.onPress = startDrag;
rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag;
}
}
方式三:method3.java //假如.java也可以直接编译.swf的话 public class method3{
public static void main(String[] args){
Rectangle rect1 = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1);
Rectangle rect2 = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2);
//这里就不需要手动delete了,因为java有垃圾回收器,它会自动清除。
}
}
class Rectangle extends MovieClip {
private MovieClip rectangle_mc;
public Rectangle (MovieClip target, Double x, Double y, Double w, Double h,
Double color, Double depth) {
rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth);
rectangle_mc._x = x;
rectangle_mc._y = y;
with (rectangle_mc) {
beginFill (color, 100);
moveTo (0, 0);
lineTo (w, 0);
lineTo (w, h);
lineTo (0, h);
endFill ();
}
rectangle_mc.onPress = startDrag;
rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag;
}
}
通过比较不难发现,ActionScript 1.0最灵活、最简朴、最轻易理解。但重复类似的操作时也会最繁琐。假如要画1000个位置大小颜色各不同的矩形的话,不累死也会被笑死! ActionScript 2.0则异常系统,单独用Rectangle.as定义了一个矩形类,使用时new即可,爽!有点小小的遗憾的是有几行delete,当然你也可以不加,让它永远霸占你的内存。再看看java,看完了又看,看完了再看,呵呵! 啥也不说了,谁老大肯定有人知道。
返回类别: Flash教程 上一教程: Flash视频教程:制作透视文字 下一教程: 轻松把文档文件转为FLASH动画 您可以阅读与"关于AS 1.0、AS 2.0和java"相关的教程: · 关于 Fscommand 和 Javascript 的配合 · Flash与Java Servlet结合实现网上对战 · JavaScript 和 Flash 的通信 · Java和Flash通讯 · FLASH -- 关于变量的问题FLASH -- 关于变量的问题 |
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