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关于ActionScript 1.0、ActionScript 2.0、java的区别与联系――基于一个实例的讨论
问题:创建两个位置大小颜色各不同的可拖拽的矩形。 方式一:method1.fla //ActionScript 1.0 createEmptyMovieClip ("rectangle1_mc", 1); rectangle1_mc._x = 10; rectangle1_mc._y = 10; with (rectangle1_mc) { beginFill (0xff0000, 100); moveTo (0, 0); lineTo (200, 0); lineTo (200, 200); lineTo (0, 200); endFill (); } rectangle1_mc.onPress = startDrag; rectangle1_mc.onRelease = rectangle1_mc.onReleaseOutside = stopDrag; // createEmptyMovieClip ("rectangle2_mc", 2); rectangle2_mc._x = 50; rectangle2_mc._y = 50; with (rectangle2_mc) { beginFill (0xffcc00, 100); moveTo (0, 0); lineTo (400, 0); lineTo (400, 100); lineTo (0, 100); endFill (); } rectangle2_mc.onPress = startDrag; rectangle2_mc.onRelease = rectangle2_mc.onReleaseOutside = stopDrag; 方式二:method2.fla //ActionScript 2.0 var rect1:Rectangle = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1); var rect2:Rectangle = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2); delete rect1; delete rect2; delete Rectangle; 此方式必须得有一个Rectangle.as与之同路径。Rectangle.as内容如下: class Rectangle extends MovieClip { private var rectangle_mc:MovieClip; public function Rectangle (target:MovieClip, x:Number, y:Number, w:Number, h:Number, color:Number, depth:Number) { rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth); rectangle_mc._x = x; rectangle_mc._y = y; with (rectangle_mc) { beginFill (color, 100); moveTo (0, 0); lineTo (w, 0); lineTo (w, h); lineTo (0, h); endFill (); } rectangle_mc.onPress = startDrag; rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag; } } 方式三:method3.java //假如.java也可以直接编译.swf的话 public class method3{ public static void main(String[] args){ Rectangle rect1 = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1); Rectangle rect2 = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2); //这里就不需要手动delete了,因为java有垃圾回收器,它会自动清除。 } } class Rectangle extends MovieClip { private MovieClip rectangle_mc; public Rectangle (MovieClip target, Double x, Double y, Double w, Double h, Double color, Double depth) { rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth); rectangle_mc._x = x; rectangle_mc._y = y; with (rectangle_mc) { beginFill (color, 100); moveTo (0, 0); lineTo (w, 0); lineTo (w, h); lineTo (0, h); endFill (); } rectangle_mc.onPress = startDrag; rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag; } } 通过比较不难发现,ActionScript 1.0最灵活、最简朴、最轻易理解。但重复类似的操作时也会最繁琐。假如要画1000个位置大小颜色各不同的矩形的话,不累死也会被笑死! ActionScript 2.0则异常系统,单独用Rectangle.as定义了一个矩形类,使用时new即可,爽!有点小小的遗憾的是有几行delete,当然你也可以不加,让它永远霸占你的内存。再看看java,看完了又看,看完了再看,呵呵! 啥也不说了,谁老大肯定有人知道。
返回类别: Flash教程 上一教程: Flash视频教程:制作透视文字 下一教程: 轻松把文档文件转为FLASH动画 您可以阅读与"关于AS 1.0、AS 2.0和java"相关的教程: · 关于 Fscommand 和 Javascript 的配合 · 关于Fireworks和FLASH的结合 · Flash中关于声音的常用命令介绍 · Java和Flash通讯 · FLASH -- 关于变量的问题FLASH -- 关于变量的问题 |
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