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今天帮别人解决一个地图的问题,顺便就做了这个效果。现把原文件共享出来,有需要的可以下载。
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Stage.showMenu = false; Stage.scaleMode = "noScale"; fscommand(allowscale, true); mapScale = map_mc._xscale; stageL = 0; stageT = 0; stageR = map_mc._width; stageB = map_mc._height; stageW = mask_mc._width; stageH = mask_mc._height; maxZoom = 800; minZoom = 50; initMapZoom(); actionLabel = "放大"; _root.onLoad = function() { var btnName = new Array(); btnName = Array("放大", "缩小", "全图", "加大", "减小", "移动"); btnNameLen = btnName.length; for (i=1; i<btnNameLen; i++) { ctrlbtn0.duplicateMovieClip("ctrlbtn"+i, i); } for (i=0; i<btnNameLen; i++) { ctrlbtns = eval("ctrlbtn"+i); ctrlbtns.btn_name.text = btnName[i]; ctrlbtns._x = i*(ctrlbtn0._width+5)+10; ctrlbtns._y = ctrlbtn0._y; ctrlbtns.vars = btnName[i]; ctrlbtns.onRollOver = function() { this._alpha = 60; }; ctrlbtns.onRollOut = function() { this._alpha = 100; }; ctrlbtns.onRelease = function() { actionLabel = this.vars; if (this.vars == "全图") { initMapZoom(); } if (this.vars == "加大") { var mapx = ((stageL+stageR)/2-map_mc._x)/mapScale; var mapy = ((stageT+stageB)/2-map_mc._y)/mapScale; if (mapScale*1.2<maxZoom) { mapZoom(mapScale*1.2, mapx, mapy); } else { mapZoom(maxZoom, mapx, mapy); } } if (this.vars == "减小") { var mapx = ((stageL+stageR)/2-map_mc._x)/mapScale; var mapy = ((stageT+stageB)/2-map_mc._y)/mapScale; if (mapScale*.8>minZoom) { mapZoom(mapScale*.8, mapx, mapy); } else { mapZoom(minZoom, mapx, mapy); } } }; } }; function initMapZoom() { var msW = map_mc._width/stageW; var msH = map_mc._height/stageH; var mapBi = (msW<msH) ? msW : msH; map_mc._x = stageL; map_mc._y = stageT; mapScale = mapScale/mapBi; map_mc._xscale = mapScale; map_mc._yscale = mapScale; } var mouseObj = new Object(); Mouse.addListener(mouseObj); mouseObj.onMouseDown = function() { if (_xmouse>stageL && _xmouse<stageR && _ymouse>stageT && _ymouse<stageB) { if (actionLabel == "放大" || actionLabel == "缩小") { box_x = _xmouse; box_y = _ymouse; createEmptyMovieClip("box_mc", btnNameLen+1); with (box_mc) { lineStyle(1, 0xff0000, 80); moveTo(0, 0); lineTo(0, 1000); lineTo(1000, 1000); lineTo(1000, 0); lineTo(0, 0); _width = 1; _height = 1; } mapW = map_mc._width; mapH = map_mc._height; box_mc.onEnterFrame = function() { this._width = Math.abs(_xmouse-box_x); this._height = Math.abs(_ymouse-box_y); this._x = _xmouse<box_x ? _xmouse : box_x; this._y = _ymouse<box_y ? _ymouse : box_y; }; } if (actionLabel == "移动") { left = stageR-map_mc._width; top = stageB-map_mc._height; right = 0; bottom = 0; map_mc.startDrag(false, left, top, right, bottom); } } }; mouseObj.onMouseUp = function() { if (box_mc != undefined) { boxW = box_mc._width+box_mc._x>stageR ? stageR-box_mc._x : box_mc._width; boxH = box_mc._height+box_mc._y>stageB ? stageB-box_mc._y : box_mc._height; mouseX = box_mc._width != 0 ? box_mc._x : _xmouse; mouseY = box_mc._heigh t != 0 ? box_mc._y : _ymouse; if (actionLabel == "放大") { large(); } if (actionLabel == "缩小") { small(); } box_mc.removeMovieClip(); } if (actionLabel == "移动") { map_mc.stopDrag(); } }; function large() { _l1 = boxW == 0 ? 1.2 : stageR/boxW; _l2 = boxH == 0 ? 1.2 : stageB/boxH; point = _l1<_l2 ? _l1 : _l2; var mapx = ((mouseX+_xmouse)/2-map_mc._x)/mapScale; var mapy = ((mouseY+_ymouse)/2-map_mc._y)/mapScale; if (map_mc._xscale<maxZoom) { if (mapScale*point<maxZoom) { mapZoom(mapScale*point, mapx, mapy); } else { mapZoom(maxZoom, mapx, mapy); } } } function small() { _l1 = boxW == 0 ? 0.8 : boxW/stageR; _l2 = boxH == 0 ? 0.8 : boxH/stageB; point = _l1>_l2 ? _l1 : _l2; var mapx = (_xmouse-map_mc._x)/mapScale; var mapy = (_ymouse-map_mc._y)/mapScale; if (map_mc._xscale>minZoom) { if (mapScale*point>minZoom) { mapZoom(mapScale*point, mapx, mapy); } else { mapZoom(minZoom, mapx, mapy); } } } function mapZoom(map_scale, map_x, map_y) { map_mc._xscale = map_scale; map_mc._yscale = map_scale; mapScale = map_scale; map_mc._x = (stageL+stageR)/2-map_x*mapScale; map_mc._y = (stageT+stageB)/2-map_y*mapScale; //--------------------------------------------------- map_mc._x = map_mc._x+map_mc._width<stageR ? stageR-map_mc._width : map_mc._x; map_mc._x = map_mc._x>0 ? 0 : map_mc._x; map_mc._y = map_mc._y+map_mc._height<stageB ? stageB-map_mc._height : map_mc._y; map_mc._y = map_mc._y>0 ? 0 : map_mc._y; } 返回类别: Flash教程 上一教程: FLASH ActionScript语言详解 下一教程: Flash光效果之扫描字特效 您可以阅读与"Flash制作一个模拟Acdsee浏览图片的效果"相关的教程: · Flash MX 2004实例制作视频教程:图片切换效果 · Flash制作环绕的立体图片效果动画 · Flash制作的一种拖动图片效果 · Flash制作一种特别的图片特效动画 · Flash使用技巧--用Flash 5制作Winamp光谱柱的效果 |
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