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 | ActionScript学习:用纯AS写滚动条 
 前两个星期抽时间看了看一直很感爱好却没时间研究的XML类和绘图API觉得也没之前想象的那么神秘:)
 用了三个晚自习的时间用AS1.0写了这个纯AS+XML的滚动条,算做训练吧。请高手多多指教!
 下面是所有的AS代码: //%%%%%%%%%%%%MC类自定义方式%%%%%%%%%%%%////――――――绘图方式――――//
 //三角型方式
 MovieClip.prototype.sanjiaoxing = function(zuobiao1, zuobiao2, zuobiao3, bangzhi, yanse, toumingdu) {
 this.lineStyle(bangzhi, yanse, toumingdu);
 this.moveTo(zuobiao1.x, zuobiao1.y);
 this.lineTo(zuobiao2.x, zuobiao2.y);
 this.lineTo(zuobiao3.x, zuobiao3.y);
 this.lineTo(zuobiao1.x, zuobiao1.y);
 };
 //宽高矩形法,根据初始点坐标和宽与高确定矩形。x,y为初始点坐标,kuan和gao为矩形的宽和高。
 MovieClip.prototype.changkuanjuxing = function(x, y, kuan, gao, bangzhi, yanse, toumingdu) {
 this.lineStyle(bangzhi, yanse, toumingdu);
 this.moveTo(x, y);
 this.lineTo(x+kuan, y);
 this.lineTo(x+kuan, y+gao);
 this.lineTo(x, y+gao);
 this.lineTo(x, y);
 };
 //中央点矩形法,根据中央点的坐标和宽与高确定矩形。x,y为中央点坐标,kuan,gao为矩形的长和宽。
 MovieClip.prototype.zhongxinjuxing = function(x, y, kuan, gao, bangzhi, yanse, toumingdu) {
 this.lineStyle(bangzhi, yanse, toumingdu);
 this.moveTo(x-kuan/2, y+gao/2);
 this.lineTo(x+kuan/2, y+gao/2);
 this.lineTo(x+kuan/2, y-gao/2);
 this.lineTo(x-kuan/2, y-gao/2);
 this.lineTo(x-kuan/2, y+gao/2);
 };
 //――――定位方式――――//
 MovieClip.prototype.dingwei = function(x, y) {
 this._x = x;
 this._y = y;
 };
 //――――上色方式――――//
 //定义一个获取颜色值,并把它转化成16进制的函数
 //获取颜色值的后六位,使此方式可以同时满意“#FFFFFF”和“0xFFFFFF”两种格式的颜色值
 function jinzhizhuanhuan(yansezhi) {
 var yansezhi = yansezhi.substr(-6, 6);
 return parseInt(yansezhi, 16);
 }
 Color.prototype.shangse = function(yansezhi) {
 this.setRGB(jinzhizhuanhuan(yansezhi));
 };
 MovieClip.prototype.shangse = function(yansezhi) {
 var linshi_color = new Color(this);
 linshi_color.shangse(yansezhi);
 };
 //%%%%%%%%%%%加载XML文档%%%%%%%%%%%%%//
 gundongtiao_xml = new XML();
 gundongtiao_xml.ignoreWhite = true;
 gundongtiao_xml.load("gundongtiao.xml");
 gundongtiao_xml.onLoad = function() {
 var jiedianlujing_xml = gundongtiao_xml.firstChild.childNodes;
 //滚动条背景参数
 with (jiedianlujing_xml[0]) {
 var gundongtiaobeijingse = jinzhizhuanhuan(attributes["背景色"]);
 var gundongtiaotoumingdu = attributes["背景透明度"];
 var gundongtiaobiankuangse = jinzhizhuanhuan(attributes["边框色"]);
 var gundongtiaobiankuangtoumingdou = attributes["边框透明度"];
 var gundongtiaobiankuangcuxi = attributes["边框粗细"];
 var gundongtiaokuan = attributes["宽"];
 }
 //方块参数
 with (jiedianlujing_xml[1]) {
 var fangkuaibeijingse = jinzhizhuanhuan(attributes["背景色"]);
 var fangkuaitoumingdu = attributes["背景透明度"];
 var fangkuaibiankuangse = jinzhizhuanhuan(attributes["边框色"]);
 var fangkuaibiankuangtoumingdou = attributes["边框透明度"];
 var fangkuaibiankuangcuxi = attributes["边框粗细"];
 }
 //三角参数
 with (jiedianlujing_xml[2]) {
 var sanjiaoyuanshise = jinzhizhuanhuan(attributes["原始色"]);
 var sanjiaohuodongse = jinzhizhuanhuan(attributes["活动色"]);
 //记录下原始色和活动色,以备在“上”,“下”按钮中使用
 jiluyuanshise = attributes["原始色"];
 jiluhuodongse = attributes["活动色"];
 var sanjiaotoumingdou = attributes["透明度"];
 }
 //滑块参数
 with (jiedianlujing_xml[3]) {
 var huakuaibeijingse = jinzhizhuanhuan(attributes["背景色"]);
 var huakuaitoumingdu = attributes["背景透明度"];
 var huakuaibiankuangse = jinzhizhuanhuan(attributes["边框色"]);
 var huakuaibiankuangto
 
 umingdou = attributes["边框透明度"];
 var huakuaibiankuangcuxi = attributes["边框粗细"];
 }
 //先根据文本域的高确定滚动条的高
 gundongtiaogao = wenben_txt._height;
 ////////////中央法绘制滚动条背景矩形条
 createEmptyMovieClip("gundongtiao_mc", 1000);
 gundongtiao_mc.beginFill(gundongtiaobeijingse, gundongtiaotoumingdu);
 gundongtiao_mc.zhongxinjuxing(0, 0, gundongtiaokuan, gundongtiaogao, gundongtiaobiankuangcuxi, gundongtiaobiankuangse, gundongtiaobiankuangtoumingdou);
 gundongtiao_mc.endFill();
 //根据文本域的位置确定滚动条位置,使其紧贴在文本域的右端
 gundongtiao_mc.dingwei(wenben_txt._x+wenben_txt._width+gundongtiao_mc._width/2, wenben_txt._y+wenben_txt._height/2);
 /////////中央点矩形法绘制滚动条上下按钮
 //////绘制上按钮背景方块
 gundongtiao_mc.createEmptyMovieClip("shangfangkuai_mc", 1);
 gundongtiao_mc.shangfangkuai_mc.beginFill(fangkuaibeijingse, fangkuaitoumingdu);
 gundongtiao_mc.shangfangkuai_mc.zhongxinjuxing(0, 0, gundongtiao_mc._width, gundongtiao_mc._width, fangkuaibiankuangcuxi, fangkuaibiankuangse, fangkuaitoumingdu);
 gundongtiao_mc.shangfangkuai_mc.endFill();
 //定位上按钮背景方块
 gundongtiao_mc.shangfangkuai_mc.dingwei(0, -gundongtiao_mc._height/2+gundongtiao_mc.shangfangkuai_mc._height/2);
 //////绘制上按钮三角形
 gundongtiao_mc.createEmptyMovieClip("shangsanjiao_mc", 2);
 //中央点法绘制三角形
 //首先定义一个因子,此因子等于正三角形中央到各顶点的距离,用来定位三角形各顶点的位置。
 var yinzi = gundongtiaokuan/3;
 var zuobiao1x = -1/2*Math.pow(3, 1/2)*yinzi;
 var zuobiao1y = 1/2*yinzi;
 var zuobiao2x = 1/2*Math.pow(3, 1/2)*yinzi;
 var zuobiao2y = 1/2*yinzi;
 var zuobiao3x = 0;
 var zuobiao3y = -yinzi;
 var zuobiao1 = {x:zuobiao1x, y:zuobiao1y};
 var zuobiao2 = {x:zuobiao2x, y:zuobiao2y};
 var zuobiao3 = {x:zuobiao3x, y:zuobiao3y};
 gundongtiao_mc.shangsanjiao_mc.beginFill(sanjiaoyuanshise, sanjiaotoumingdou);
 gundongtiao_mc.shangsanjiao_mc.sanjiaoxing(zuobiao1, zuobiao2, zuobiao3, 1, 0x000000, 0);
 gundongtiao_mc.shangsanjiao_mc.endFill();
 //定位上三角形
 gundongtiao_mc.shangsanjiao_mc.dingwei(0, -gundongtiao_mc._height/2+gundongtiao_mc.shangfangkuai_mc._height/2);
 //////复制上按钮背景方块和三角形,并定位于下方
 //复制下方块
 gundongtiao_mc.shangfangkuai_mc.duplicateMovieClip("xiafangkuai_mc", 3);
 //定位下按钮背景方块,这里的Y坐标加一,是为了让下方块跟文本框底部对齐!
 gundongtiao_mc.xiafangkuai_mc.dingwei(0, Math.floor(gundongtiao_mc._height/2-gundongtiao_mc.xiafangkuai_mc._height/2)+1);
 //复制下三角形
 gundongtiao_mc.shangsanjiao_mc.duplicateMovieClip("xiasanjiao_mc", 4);
 //旋转180度
 gundongtiao_mc.xiasanjiao_mc._rotation = 180;
 //定位下三角形
 gundongtiao_mc.xiasanjiao_mc.dingwei(0, gundongtiao_mc._height/2-gundongtiao_mc.xiafangkuai_mc._height/2);
 ///////////绘制滑块
 //长宽矩形法绘制滑块矩形
 gundongtiao_mc.createEmptyMovieClip("huakuai_mc", 5);
 gundongtiao_mc.huakuai_mc.beginFill(huakuaibeijingse, huakuaitoumingdu);
 gundongtiao_mc.huakuai_mc.changkuanjuxing(-gundongtiao_mc._width/2, 0, gundongtiao_mc._width, gundongtiao_mc._width, huakuaibiankuangcuxi, huakuaibiankuangse, huakuaibiankuangtoumingdou);
 gundongtiao_mc.huakuai_mc.endFill();
 //---------滚动初始化---------//
 //滑块的初始高度,并记录
 chushigaodu = Math.floor(gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._height);
 //初始化滑块Y坐标,并记录
 ychushiweizhi = gundongtiao_mc.huakuai_mc._y=Math.round(gundongtiao_mc.shangfangkuai_mc._y+gundongtiao_mc.
 shangfangkuai_mc._height/2);
 //小滑块不可见
 gundongtiao_mc.huakuai_mc._visible = false;
 };
 //%%%%%%%%%%%%%%%%滚动代码%%%%%%%%%%%%%%%%%%//
 //////////为父剪辑的文字域注册侦听器,以侦听在文字域产生变化时,也就是在文本被载入进来时,执行下面的代码。这样就不用担心代码执行顺序问题!
 var zhentingqi = new Object();
 wenben_txt.addListener(zhentingqi);
 //当文字域载入完成时,为什么触发onScroller事件,而不是onChange事件?
 zhentingqi.onScroller = function() {
 trace("-------------------------");
 trace("滚动总行数="+wenben_txt.maxsc
 
 roll);
 trace("当前行="+wenben_txt.scroll);
 //判定滑块儿是否显示,并根据文本内容多少定义滑块高度
 if (_parent.wenben_txt.maxscroll != 1) {
 gundongtiao_mc.huakuai_mc._visible = true;
 //定义一个高度因子,此因子随加载文本的增多,将无限趋向于1。
 var gaoduyinzi = 1-(wenben_txt.maxscroll-1.5)/wenben_txt.maxscroll;
 //初始化滑块的高度,它的最小高度定义为2象素。
 gaodu = gundongtiao_mc.huakuai_mc._height=Math.floor(chushigaodu*Math.pow(gaoduyinzi, 1/6));
 trace("滑块高="+gaodu);
 }
 //滑块滚动的总象素数
 var zongxiangsu = gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._height-gundongtiao_mc.huakuai_mc._height;
 //定义平均象素,每一行所包含的像素数,即文本域每滚动一行,滑块需要移动的象素数。
 var pingjunxiangsu = zongxiangsu/(wenben_txt.maxscroll-1);
 //定义平均行数,每一像素包含的行数,即滑块每移动一象素,文本域在理论上应当滚动的行数(尽管非整数行在视觉上没有反映)。
 var pingjunhangshu = (wenben_txt.maxscroll-1)/Math.floor(zongxiangsu);
 trace("滚动总象素="+zongxiangsu);
 trace("平均象素值="+pingjunxiangsu);
 ///////////定义上按钮
 gundongtiao_mc.shangfangkuai_mc.onRollOver = function() {
 gundongtiao_mc.shangsanjiao_mc.shangse(jiluhuodongse);
 this.onPress = function() {
 this.onEnterFrame = function() {
 wenben_txt.scroll--;
 // 使滑块儿移动到相应的位置。
 gundongtiao_mc.huakuai_mc._y = ychushiweizhi+pingjunxiangsu*(wenben_txt.scroll-1);
 trace("滑块Y坐标="+gundongtiao_mc.huakuai_mc._y);
 };
 };
 this.onRelease = function() {
 delete this.onEnterFrame;
 };
 this.onRollOut = function() {
 gundongtiao_mc.shangsanjiao_mc.shangse(jiluyuanshise);
 };
 };
 ////////////定义下按钮
 gundongtiao_mc.xiafangkuai_mc.onRollOver = function() {
 gundongtiao_mc.xiasanjiao_mc.shangse(jiluhuodongse);
 this.onPress = function() {
 this.onEnterFrame = function() {
 wenben_txt.scroll++;
 //使滑块儿移动到相应的位置。
 gundongtiao_mc.huakuai_mc._y = ychushiweizhi+pingjunxiangsu*(wenben_txt.scroll-1);
 trace("滑块Y坐标="+gundongtiao_mc.huakuai_mc._y);
 };
 };
 this.onRelease = function() {
 delete this.onEnterFrame;
 };
 this.onRollOut = function() {
 gundongtiao_mc.xiasanjiao_mc.shangse(jiluyuanshise);
 };
 };
 ///////////换用MOUSE对象的onMouseWheel方式结合侦听器实现滑块随鼠标滚球滚动
 mouseListener = new Object();
 Mouse.addListener(mouseListener);
 mouseListener.onMouseWheel = function(delta) {
 delta = 1;
 gundongtiao_mc.huakuai_mc._y = ychushiweizhi+pingjunxiangsu*(wenben_txt.scroll-1);
 };
 ///////////滑块MC事件处理,当鼠标经过或按下时
 gundongtiao_mc.huakuai_mc.onPress = function() {
 //开始拖动
 this.startDrag(false, this._x, ychushiweizhi, this._x, Math.round(gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.xiafangkuai_mc._height/2-gundongtiao_mc.huakuai_mc._height));
 //使文本随滑块滚动
 this.onEnterFrame = function() {
 //在滚动过程中即时获得“滑块所处位置”
 var xianzaiweizhi = Math.floor(this._y);
 trace("现在位置="+xianzaiweizhi);
 //使文本随滚动条滚动,这里为什么要加1,可见scroll属性值应该是取正的,也就是说它会删除小数部分,而非采用四舍五入制?
 wenben_txt.scroll = (xianzaiweizhi-ychushiweizhi)*pingjunhangshu+1;
 trace("scroll值="+Math.floor((xianzaiweizhi-ychushiweizhi)*pingjunhangshu+1));
 trace("初始位置="+ychushiweizhi);
 trace("现在位置="+xianzaiweizhi);
 };
 };
 //滑块MC事件处理,鼠标移出或释放时
 gundongtiao_mc.huakuai_mc.onRollOut = gundongtiao_mc.huakuai_mc.onRelease=function () {
 // “滑块”停止拖动
 this.stopDrag();
 // 停止文本随滑块滚动事件
 delete this.onEnterFrame;
 };
 };
 
 
 下面是XML文档代码: 
 <?xml version="1.0" encoding="UTF-8"?><滚动条>
 <滚动条背景 背景色="#666666" 背景透明度="100" 边框色="#666666" 边框透明度="100" 边框粗细="1" 宽="20"/>
 <方块 背景色="#000000" 背景透明度="100" 边框色="#999999" 边框透明度="100" 边框粗细="0"/>
 <三角 原始色="#ffff00" 活动色="#ff0000" 透明度="100"/>
 <滑块 背景色="#000000" 背景透明度="100" 边框色="#999999" 边框透明度="100" 边框粗细="0"/>
 </滚动条>
 说明: 由于我这个滚动条是完全由AS写成的,你只需要像在HTML网页中插入JS脚本相同,把上面的那段AS代码插入你的文本域所在贞,运行后,就会自动绘制滚动条并吸附到你的文本框右边了!注重:
 ★你的文本域要命名为:wenben_txt。由于是训练,我没处理接口,不好意思:)
 ★你可以在XML中修改相应的参数。
 ★这个滚动条基本具备了scrollbar组件的所有功能,包括精确定位,而且避免了在输入文本时轻易产生的滑块跳动事件。当然,最最要害的是:我这个滚动条只有2K多!
 ★这个作品纯属自娱自乐,挑战自我。采用基于原型的AS1.0,代码写的比较乱,请前辈高手多多指教。
 
 
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