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放在第1帧即可。enjoy! stop();
var rect1:MovieClip = createRectangle1(150, 3, 0x000000); var rect2:MovieClip = createRectangle2(152, 5, 0x000000); rect1._x = (Stage.width - rect1._width) / 2; rect1._y = (Stage.height - rect1._height) / 2; rect2._x = (Stage.width - rect2._width) / 2; rect2._y = (Stage.height - rect2._height) / 2; onEnterFrame = function () { rect1._width = _root.getBytesLoaded() / _root.getBytesTotal() * 150; if (_root.getBytesLoaded() == _root.getBytesTotal()) { rect1.removeMovieClip(); rect2.removeMovieClip(); delete rect1; delete rect2; delete createRectangle1; delete createRectangle2; delete onEnterFrame; play(); } }; function createRectangle1(width:Number, height:Number, color:Number, scope:MovieClip):MovieClip { scope = (scope == undefined) ? this : scope; var depth:Number = scope.getNextHighestDepth(); var mc:MovieClip = scope.createEmptyMovieClip("mc_" + depth, depth); mc.beginFill(color); mc.lineTo(0, height); mc.lineTo(width, height); mc.lineTo(width, 0); mc.lineTo(0, 0); return mc; } function createRectangle2(width:Number, height:Number, color:Number, scope:MovieClip):MovieClip { scope = (scope == undefined) ? this : scope; var depth:Number = scope.getNextHighestDepth(); var mc:MovieClip = scope.createEmptyMovieClip("mc_" + depth, depth); mc.lineStyle(color); mc.moveTo(0, 0); mc.lineTo(0, height); mc.lineTo(width, height); mc.lineTo(width, 0); mc.lineTo(0, 0); return mc; } 返回类别: Flash教程 上一教程: Flash使用技巧--用Flash制作落地有声的瓶子 下一教程: Flash MX 2004 数据绑定(1) 您可以阅读与"Flash AS:即拷即用的loading代码"相关的教程: · 最常用的Flash语句(汇集) · FLash制作泡泡样式Loading效果 · Flash AS编写代码实现三维环视效果 · 制作简朴实用的FLASH导航菜单 · Flash常用代码的介绍 |
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