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首页 | 名片设计 CorelDRAW Illustrator AuotoCAD Painter 其他软件 Photoshop Fireworks Flash |
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演示效果:(按键盘上的空格键可以观看到效果)
首先:将背景改成大小300X301 划一个坦克的外形: 将它选中按F8变成影片剪辑。再新建一个影片剪辑第一帧是空白帧;代码: stop(); 第二帧是这样的: 新建一个影片剪辑,将两个东东从库里拖出来: 那个小点点是开炮用的,将它命名huo。到了最要害的地方了,也是代码最长的地方。将刚做的MC拖入场景,输入代码: onClipEvent (load) { Speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT) and !Key.isDown(Key.RIGHT)) { _x -= Speed; _rotation = 270; } if (Key.isDown(Key.RIGHT) and !Key.isDown(Key.LEFT)) { _x += Speed; _rotation = 90; } if (Key.isDown(Key.UP) and !Key.isDown(Key.DOWN)) { _y -= Speed; _rotation = 0; } if (Key.isDown(Key.DOWN) and !Key.isDown(Key.UP)) { _y += Speed; _rotation = 180; } if (Key.isDown(Key.LEFT) and Key.isDown(Key.UP) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.DOWN)) { _rotation = 315; } if (Key.isDown(Key.RIGHT) and Key.isDown(Key.UP) and !Key.isDown(Key.LEFT) and !Key.isDown(Key.DOWN)) { _rotation = 45; } if (Key.isDown(Key.LEFT) and Key.isDown(Key.DOWN) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.UP)) { _rotation = 225; } if (Key.isDown(Key.RIGHT) and Key.isDown(Key.DOWN) and !Key.isDown(Key.LEFT) and !Key.isDown(Key.UP)) { _rotation = 135; } if (_x<-5) { _x = 301; } if (_x>306) { _x = 0; } if (_y>305) { _y = 0; } if (_y<-5) { _y = 300; } if (Key.isDown(Key.SPACE)) { with (huo) { gotoAndPlay(2); } } } 别怕怕,这么长的代码很简朴。下面是注释过的代码: onClipEvent (load) { Speed = 5; //始初话Speed(本来想用Sp,一想是骂人,哈哈) } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT) and !Key.isDown(Key.RIGHT))//避免错误 { _x -= Speed; _rotation = 270; } if (Key.isDown(Key.RIGHT) and !Key.isDown(Key.LEFT)) //避免错误{ _x += Speed; _rotation = 90; } if (Key.isDown(Key.UP) and !Key.isDown(Key.DOWN)) //避免错误{ _y -= Speed; _rotation = 0; } if (Key.isDown(Key.DOWN) and !Key.isDown(Key.UP)) //避免错误{ _y += Speed; _rotation = 180; } //下为设置_rotation的代码,只需复制更改一下即可 if (Key.isDown(Key.LEFT) and Key.isDown(Key.UP) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.DOWN)) { _rotation = 315; } if (Key.isDown(Key.RIGHT) and Key.isDown(Key.UP) and !Key.isDown(Key.LEFT) and !Key.isDown(Key.DOWN)) { _rotation = 45; } if (Key.isDown(Key.LEFT) and Key.isDown(Key.DOWN) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.UP)) { _rotation = 225; } if (Key.isDown(Key.RIGHT) and Key.isDown(Key.DOWN) and !Key.isDown(Key.LEFT) and !Key.isDown(Key.UP)) { _rotation = 135; } //一下为转圈代码,为什么要加5呢,因为这5可以使其更自然一点 if (_x<-5) { _x = 301; } if (_x>306) { _x = 0; } if (_y>305) { _y = 0; } if (_y<-5) { _y = 300; } //一下为开火,所以我刚才教你们做火 if (Key.isDown(Key.SPACE)) { with (huo) { gotoAndPlay(2); } } } 嗯,主要搞完了,美化一下. 返回类别: Flash教程 上一教程: 为初学者帖一下flash的快捷键 下一教程: Flash另类效果之透明按钮设计 您可以阅读与"键盘感应的Flash动画的制作方式"相关的教程: · 百叶窗效果动画,Flash无AS的制作方式 · Flash实用编程五---下雨动画的制作 · Flash实用编程四---下雪动画的制作 · 滴水效果动画的制作 · 菜鸟入门:发光效果动画的制作 |
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